COMP3341 | 3D MODELING AND DESIGN

The course aims to explain the theory, methods and techniques for 3D Modelling. Students will be able to develop 3D models for characters, and various game objects. Also they will gain hand on practice on using 3D Modelling software.The topics that will be covered: 3D modelling concepts and techniques, modelling and texturing: edge-loop, extruding, texturing, and sculpting. Character, prop modelling, high and low polygon modelling, UV mapping, and Introduction to rigging, and optimization models to be used in real time. (3 credit hours)

Parent Business Unit ID: