COMP435 | COMPUTER GRAPHICS AND USER INTERFACE

Basic elements to computer graphics. Graphic output devices and their properties. Graphic primitives and their attributes. 2-D and 3-D primitives. Input Devices. Various alternatives to the design of the human computer interface. Human factors considerations. Algorithms for line, circle drawing. Geometric transformations. Clipping algorithms. Introduction of graphics standard. This course will include programming assignment with emphasis on the careful design of the user interface. (3 credit hours)

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COMP232 | DATA STRUCTURES
COMP2321 | DATA STRUCTURES
COMP242 | DATA STRUCTURES